stimulating creativity
Stimulating Creativity with FunLines: A Case Study of Humor Generation in Headlines
Hossain, Nabil, Krumm, John, Sajed, Tanvir, Kautz, Henry
Building datasets of creative text, such as humor, is quite challenging. We introduce FunLines, a competitive game where players edit news headlines to make them funny, and where they rate the funniness of headlines edited by others. FunLines makes the humor generation process fun, interactive, collaborative, rewarding and educational, keeping players engaged and providing humor data at a very low cost compared to traditional crowdsourcing approaches. FunLines offers useful performance feedback, assisting players in getting better over time at generating and assessing humor, as our analysis shows. This helps to further increase the quality of the generated dataset. We show the effectiveness of this data by training humor classification models that outperform a previous benchmark, and we release this dataset to the public.
Thinking Like A Child: The Role of Surface Similarities in Stimulating Creativity
Indurkhya, Bipin (AGH University of Science and Technology)
An oft-touted mantra for creativity is: think like a child. We focus on one particular aspect of child-like thinking here, namely surface similarities. Developmental psychology has convincingly demonstrated, time and again, that younger children use surface similarities for categorization and related tasks; only as they grow older they start to consider functional and structural similarities. We consider examples of puzzles, research on creative problem solving, and two of our recent empirical studies to demonstrate how surface similarities can stimulate creative thinking. We examine the implications of this approach for designing creativity-support systems.